unity3d - Daydream Controller not able to interact with Canvas buttons properly -


i trying move project google cardboard sdk daydream sdk. using latest gvr sdk. in scene, canvas has few buttons changes active colour on hover. working fine cardboard reticle, when using daydream controller, able interact buttons. rest of times acts if button not there , no action taken when hover on it. want add point same controller working fine objects click interaction in same app. issue arises buttons in canvas. have tried using different types of renderer , collider components on button. can me out?

the "user interaction" section on page https://developers.google.com/vr/unity/guide explains how setup event systems in latest gvr unity sdk.

my best guess need switch graphicraycaster gvrpointergraphicraycaster, since added sdk after daydream support added. however, can't sure without more information how scene setup. see warnings or errors in logs?

also, latest gvr unity sdk has example scene called scrollinguidemo includes interaction buttons on canvases. looking @ scene may determine different.

i hope helps! if provide more information how scene constructed can try further.


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