java - How do I transform all textures to my player position? [LWJGL 2.0] -


i trying create camera effect transforming textures player coordinates. not working want.

this how draw objects:

public static void drawquadtex(texture tex, float x, float y, float width, float height) {         tex.bind();         gltranslatef( x -player.getx(), y - player.gety(), 0);         glbegin(gl_quads);         gltexcoord2f(0, 0);         glvertex2f(0, 0);         gltexcoord2f(1, 0);         glvertex2f(width, 0);         gltexcoord2f(1, 1);         glvertex2f(width, height);         gltexcoord2f(0, 1);         glvertex2f(0, height);         glend();         glloadidentity();      } 

and how draw player texture:

public static void drawquadtexplayer(texture tex, float x, float y, float width, float height) {         tex.bind();         gltranslatef(x, y, 0);         glbegin(gl_quads);         gltexcoord2f(0, 0);         glvertex2f(0, 0);         gltexcoord2f(1, 0);         glvertex2f(width, 0);         gltexcoord2f(1, 1);         glvertex2f(width, height);         gltexcoord2f(0, 1);         glvertex2f(0, height);         glend();         glloadidentity();      } 

i not understand why not working , help. (i using slick textures).

edit problem player moves other objects still not change place.


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