animation - Why is Unity locking animatable attributes? -


example:

when add "shrink" (changing scale) animation image , hit play, can't change scale of image @ runtime using editor scaling tool.

is possible prevent , able edit parameter @ runtime without triggering animation?

because animation updating , setting value every frame, overriding changes.


Comments

Popular posts from this blog

javascript - Knockout pushing observable and computed data to an observable array -

'hasOwnProperty' in javascript -

Trouble making a JSON string -