c# - compilationWin32Exception when building Windows Store App in unity3D -


hello trying build windows store app in unity3d(unity 5.6.0f3). when following these steps:

https://developer.microsoft.com/en-us/windows/mixed-reality/holograms_230

at scanning step when need build app following 2 errors in unity:

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could not start compilationwin32exception: applicationname='c:\program files\unity\editor\data\tools\roslyn\corerun.exe', commandline='"c:\program files\unity\editor\data\tools\roslyn\csc.exe" /noconfig @temp/unitytempfile-5ed7a9a146122744fb2017a810d85b49', currentdirectory='' system.diagnostics.process.start_noshell (system.diagnostics.processstartinfo startinfo, system.diagnostics.process process) system.diagnostics.process.start_common (system.diagnostics.processstartinfo startinfo, system.diagnostics.process process) system.diagnostics.process.start () (wrapper remoting-invoke-with-check) system.diagnostics.process:start () unityeditor.utils.program.start (system.eventhandler exitcallback) (at c:/buildslave/unity/build/editor/mono/utils/program.cs:44) unityeditor.utils.program.start () (at c:/buildslave/unity/build/editor/mono/utils/program.cs:28) unityeditor.scripting.compilers.microsoftcsharpcompiler.startcompilerimpl (system.collections.generic.list`1 arguments, system.string argsprefix) (at c:/buildslave/unity/build/editor/mono/scripting/compilers/microsoftcsharpcompiler.cs:168) unityeditor.scripting.compilers.microsoftcsharpcompiler.startcompiler () (at c:/buildslave/unity/build/editor/mono/scripting/compilers/microsoftcsharpcompiler.cs:190) unityeditor.scripting.compilers.scriptcompilerbase.begincompiling () (at c:/buildslave/unity/build/editor/mono/scripting/compilers/scriptcompilerbase.cs:40) unityeditor.hostview:ongui() 

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error building player because scripts have compile errors in editor 

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does know solution problem?


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