c# - Render world space canvas first -


i have canvas (in world space/3d) not showing camera due shader applied (sphere) object.

shader "custom/textureholdercustom" {     properties {          _maintex ("albedo (rgb)", 2d) = "white" {}         _mask ("mask texture", 2d) = "white" {}      }     subshader {     tags{"queue" = "transparent"}        cull off        lighting on        zwrite on        blend srcalpha oneminussrcalpha         pass        {        settexture[_mask]{combine texture}        settexture[_maintex]{combine texture,previous}        }     }      fallback "diffuse" } 

sphere object above shader attached showing first canvas not showing. want show canvas first. think attach above shader canvas not possible apply m

i 0 in shader programming


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