unity3d - Unity 5: Can't implement animation saving (to file) -


i'm making project, contains player, terrain, directional light (sun) , misc mesh objects bridge, tent, etc. have implemented saving system, stores player's position in file. didn't store sun's animation (day, dusk, night , morning implemented using keyframe animation). have added animation saver main (player pos) saver , animation loader main loader (triggered on level load). launches dusk (sundown) animation. here's saver code:

#pragma strict  import system; import system.io;  var filename : string = "save.ini"; private var rwfile : streamwriter; private var x : float; private var y : float; private var z : float;  private var dusk : boolean; private var night : boolean; private var morning : boolean; private var day : boolean; private var time : int;  var player : gameobject; var sunanimator : animator;  private var starttime : int; private var timer1 : int;  function timerset() {starttime = time.time;}  function timerupdate() {     timer1 = time.time - starttime;     if(timer1 > 60) {         debug.log("saving");         write();         debug.log("saved");         timerset();}}  function writersetup() {     debug.log("file writer setup...");     if (!file.exists(filename)) {         rwfile = file.createtext(filename);}     debug.log("file writer configured sucsessfully");}  function write() {     rwfile = file.createtext(filename);     x = player.transform.position.x;     y = player.transform.position.y;     z = player.transform.position.z;     dusk     = sunanimator.getbool("sundown");     night    = sunanimator.getbool("night");     morning  = sunanimator.getbool("sunrise");     day      = sunanimator.getbool("day");     rwfile.writeline(x);     rwfile.writeline(y);     rwfile.writeline(z);     if (dusk)    {time = 0;}     if (night)   {time = 1;}     if (morning) {time = 2;}     if (day)     {time = 3;}     rwfile.writeline(time);     rwfile.close(); } 

here's loader code:

#pragma strict  import system; import system.io;  private var data = [1853.49, 104.636, 1730.0, 0];  var filename = "save.ini";  var player : gameobject;  var sunanimator : animator;  function start() {     if(file.exists(filename)){         var sr = file.opentext(filename);         data[0] = parsefloat(sr.readline());         data[1] = parsefloat(sr.readline());         data[2] = parsefloat(sr.readline());         data[3] = parseint(sr.readline());         sr.close();     }     player.transform.position = vector3(data[0], data[1], data[2]);     switch (data[3]) {         case 0:             sunanimator.setbool("sundown", true);             sunanimator.setbool("night", false);             sunanimator.setbool("sunrise", false);             sunanimator.setbool("day", false);             break;         case 1:             sunanimator.setbool("sundown", false);             sunanimator.setbool("night", true);             sunanimator.setbool("sunrise", false);             sunanimator.setbool("day", false);             break;         case 2:             sunanimator.setbool("sundown", false);             sunanimator.setbool("night", false);             sunanimator.setbool("sunrise", true);             sunanimator.setbool("day", false);             break;         case 3:             sunanimator.setbool("sundown", false);             sunanimator.setbool("night", false);             sunanimator.setbool("sunrise", false);             sunanimator.setbool("day", true);             break;     }  }  function update () {} 

and here's animator screenshot: screenshot


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