sprite kit - At what point will "draws" start slowing down your frame rate? -
i have spritekit game have created, , have been trying improve frame rate while (currently drops down around 45). have been checking number of "draws" have has been recommended me. doing setting variable showsdrawcount
true when present scene. currently, scene has 55 draws.
will slow down frame rate? if how many draws there need to start slowing down frame rate? , how should decrease draws? in advance.
edit: have fixed part of problem moving draw functions scenedidload
didmovetoview
, has reduced draws to
by way thing taking majority of draws (18 believe) this:
note: phone testing on iphone 5s, , has powervr series 6 gpu
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